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In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing. Why would you do that? predicting the uses and gratifications behind smartphone-usage behaviors. Alexis Hiniker, Shwetak N Patel, Tadayoshi Kohno, and Julie A Kientz.Association for Computing Machinery, New York, NY, USA, 1–13. Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children’s Media Use. Divided consciousness: Multiple controls in human thought and action.
#I DON T REMEMBER THAT ANDROID#
Manage how you spend time on your Android phone with Digital Wellbeing. How Many Interviews Are Enough?: An Experiment with Data Saturation and Variability.
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Hooked : how to build habit-forming products. In Flow and the foundations of positive psychology. Validity and reliability of the experience-sampling method. Mihaly Csikszentmihalyi and Reed Larson.Association for Computing Machinery, New York, NY, USA, 1389–1397. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems(San Jose, California, USA) (CHI EA ’16). Design Frictions for Mindful Interactions: The Case for Microboundaries. Cecchinato, Ioanna Iacovides, and Ian Renfree. Toward an Understanding of Flow in Video Games. Ben Cowley, Darryl Charles, Michaela Black, and Ray Hickey.Digital Game Involvement: A Conceptual Model.
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In Proceedings of the 2016 CHI conference on human factors in computing systems.
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Hypnotizability and traumatic experience: A diathesis-stress model of dissociative symptomatology.The American Journal of Psychiatry(1996).